
Witcher 3 får én oppdatering til – og den er stor
CD Projekt Red just announced one last patch for The Witcher 3: Wild Hunt, and it's not just bug fixes. This update introduces full cross-platform mod support across PC, PlayStation 5, and Xbox Series X|S.
After nearly a decade, Witcher 3 players on all major platforms will be able to share and access mods through a unified system powered by mod.io. That means console players will finally get access to curated mod content made by the PC community, within certain limits.
“Creating, sharing, and enjoying mods will be easier and more accessible, as players on PC, PS5, and Xbox Series X|S will be able to share a modding ecosystem,” CD Projekt said.
Accessing cross-platform mod support will require two accounts: a mod.io account and a CD Projekt Red account. Once linked, players on supported platforms will be able to download and use mods created on PC.
Mods won’t be universal, though. Platform-specific content guidelines, performance restrictions, and moderation policies will limit what gets through. CD Projekt Red explained it this way in their official FAQ:
“Due to specific content guidelines and selection criteria for each platform, it may not be possible to bring every mod uploaded on PC to console. Mods available on mod.io must also adhere to our Fan Content Guidelines and CD Projekt Red User Agreement.”
"So probably not Vaginas for Everyone, I'm guessing."
In other words, don’t expect every popular NSFW or borderline lore-breaking PC mod to make it through console certification.
What console players can and can’t do
By the way, from the explanations about the lore, it emerged that The Witcher 3 was supposed to have a completely different name, which was not as awesome as the current one. While mods will be available on all three platforms, console users won’t be able to create mods themselves. Mod creation will remain exclusive to PC players. The Redkit toolset isn’t mandatory to build mods for cross-platform use, but CD Projekt recommends using it for compatibility and stability reasons.
Also important: mods need to be intentionally built and uploaded for cross-platform compatibility via mod.io. Existing Nexus mods or manually installed PC-only mods won’t automatically carry over.
On the surface, it’s surprising that CD Projekt Red is still putting out new updates for a game that came out in 2015, especially when their attention is split between Cyberpunk 2 and the development of The Witcher 4. But there’s a pretty simple reason: The Witcher 3 continues to sell.
The studio recently confirmed that the game has now sold 60 million copies—up from 50 million in 2023. That includes both the standard and Game of the Year editions. For a nearly decade-old title, an extra 10 million units in two years is a massive achievement. It makes the business case for continued post-launch support crystal clear.
This latest patch also lands as CDPR celebrates 10 Years of The Witcher 3, with the studio posting a message of thanks to its fanbase:
“As we celebrate #10YearsofTheWitcher3, we want to take a moment to say thank you to everyone who has joined us on the hunt. It's been downright glorious.”
Modding extends lifespan—and CDPR knows it
Mods have helped games like Skyrim, Fallout: New Vegas, and Baldur’s Gate 3 retain relevance years past their original launch. For The Witcher 3, proper mod support didn’t even arrive until CDPR launched the Redkit in 2023. Before that, the community worked with limited tools and a barebones Modkit.
Now, with a full toolkit and a shared ecosystem, the game’s staying power grows even more, especially for console players who previously had no access to the expansive PC modding scene.
While it’s not a new questline or DLC, the update essentially repositions The Witcher 3 as a living, moddable experience for all major platforms, not just PC. That matters when a new generation of players is discovering the game for the first time thanks to the Netflix series or deep discounts.

Final patch—maybe
CD Projekt is calling this the “one more patch,” but anyone who’s followed the company knows that promises of “final” updates have a way of becoming not-so-final. If cross-platform modding succeeds and player interest stays high, CDPR could be tempted to add more quality-of-life features or mod integration tools down the road.
For now, though, this update marks the end of an era—and the beginning of a new one for Witcher 3 on consoles. Whether you’re modding Geralt’s hair, changing combat mechanics, or installing entirely new quests, the community just got a lot bigger.
Let me know if you want a breakdown of the best Witcher 3 mods expected to be compatible with consoles next.
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