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EGW-NewsThe Blood of Dawnwalker-oppdatering 1.1 er ute med over 1100 rettelser
The Blood of Dawnwalker-oppdatering 1.1 er ute med over 1100 rettelser
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The Blood of Dawnwalker-oppdatering 1.1 er ute med over 1100 rettelser

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Update 1.1 for The Blood of Dawnwalker is live on PlayStation 5, Xbox Series X/S and PC, weighing around 13GB and carrying more than 1,100 fixes. The headline additions are the Draught of Mind Rebirth respec, the ability to pet cats and dogs, a renamed Forgiving difficulty with a new assisted Story mode under it, and expanded subtitles, with the full patch notes running past 4,000 words. Absent from September’s preview were merchant buyback, controller deadzone settings, rebalanced upgrade costs and a nerf to the cathedral guard who could one-shot Coen below level 30. Most of the build goes to progression blockers, including the sealed doors in A Hero’s End and Anca failing to spawn in Stronger Than Achilles, though the game can still crash on an AMD Radeon RX 9070 XT when frame generation is switched on.

Rebel Wolves is patching from a strong position, since the debut RPG sold 1 million copies within two days of its 3 September launch and sits around 83 on Metacritic. PC was the rougher half, where Steam positive reviews on release sat at 75 percent, with frame drops and 30 FPS cutscenes taking most of the complaints. The camera and targeting work reads as an answer to that, while the controversial time mechanic giving Coen 30 days and nights goes untouched, and I would keep that clock where it is, because a deadline is what makes any choice here cost something. Narrative director Jakub Szamalek is already hiring a lead writer for the next Dawnwalker game.

Highlights

  • Update to the FrameGen technology, including dedicated settings.
  • Adjusted animations and camera movements in combat.
  • Improved targeting, locking onto, and disengaging from enemies.
  • Better responsiveness of targeting and attaching to surfaces when using Shadowstep and Planeshift.
  • Blood and gore are no longer censored in the Japanese version of the game on Steam.

Miscellaneous

  • Equipped items are now hidden when selling items.
  • Added a "Buyback" feature when interacting with merchants.
  • Added controller deadzone settings in Options.
  • Rebalanced the cost of upgrading items, especially on higher levels.
  • Items can now be equipped in both presets (day, night) simultaneously.
  • Reduced the health of boars and wolves on higher levels.
  • Tooltip for a stack of items in the inventory will now properly refresh its weight and value after consuming an item.
  • Fixed an issue that blocked players from selecting dialogue options or items when using a controller.
  • Fixed an issue that caused the Active Ability cooldown reduction to not update the cooldown in the character tab, despite the damage of Active Abilities being updated.
  • Fixed an issue that caused switching from the crafting menu to the map using a controller to disable zooming in and out with the right analog stick.
  • Fixed an issue that prevented players from accessing different character tabs after loading a save in the prologue.
  • Fixed an issue that caused the cursor to appear and controls to change to mouse and keyboard input.
  • Multiple localization fixes.

General

  • Boar patrols will no longer become immortal and come running to Coen after he uses Voracious Bite on other animals.
  • Fixed an issue that caused nuns to play their ambient animation instead of being dead.
  • Fixed an issue that caused enemies near the ruined mountain tower to not move properly.
  • Fixed an issue that caused target corpses to spin on the ground when using Compel Soul in the "A Study in Crimson" quest.
  • Fixed an issue that caused bodies to remain highlighted in the focus mode even after investigating them.
  • Coen will no longer suddenly teleport during a specific dialogue line in the "Home Sweet Home" quest.
  • Fixed an issue that caused Coen to get stuck during the "Rise at Dawn" quest.
  • Fixed an issue that allowed Coen to climb mine walls to reach out-of-bounds light sources during the "Bad Blood" quest.
  • Coen will no longer teleport if the Astral Vision cinematic is skipped during the ritual event.
  • Bosses' health bars no longer stay on the screen after disengaging from combat.
  • Coen will no longer fall through the map while climbing walls during the "Hive and Seek" quest.
  • Fixed an issue that caused the torch to remain active and burn out despite not using it.
  • Fixed an issue that caused the screen to become bright orange during the "Home Sweet Home" quest.
  • Burning out a torch will no longer affect other torches in the inventory.
  • Fixed an issue that caused guards leaving Rena's house to fight unarmed instead of using swords during "The Firebrand" quest.
  • Fixed an issue that caused merchant map icons to disappear after the time of day changed.
  • Added a missing autosave during the "A Deal with the Devil" quest.
  • Fixed an issue that caused the Pale Ravager Tatzelwurm to spawn in front of Coen.
  • Fixed an issue that caused map scrolling to become unresponsive after toggling on legend and filter menus.
  • Fixed an issue that caused attempting to start Claw Ride while standing on a window to launch Coen in the air.
  • Fixed an issue that caused navigating to the Crafting tab to lock tooltip scrolling in the Inventory tab on controllers.
  • Stamina stats in the inventory will now refresh immediately after consuming stamina items.
  • Fixed an issue that caused the moonrise cinematic to play when exploring Laslea in the prologue.
  • Fixed an issue that caused frame drops when zooming in or out of the world map with a controller.
  • Equipping an ability on the radial wheel will no longer unequip an existing ability.
  • Fixed an issue that caused item flavor texts to overflow the tooltip borders in merchant menus.
  • Ingredient tooltips in the Crafting menu are now properly aligned with the recipes.
  • Custom map markers can no longer be placed outside the map.
  • Fixed an issue that caused the light from a torch to be unnaturally big during the "Bad Blood" quest.
  • Fixed an issue that blocked NPCs from spawning if the time of day changed while Coen was in the area.
  • Fixed an issue that caused the time progression indicator to remain after clearing a Military Checkpoint.
  • Fixed an issue that caused the Astral Vines status effect to incorrectly display a bleeding icon on the HUD.
  • Fixed an issue that blocked the map filter navigation with a controller after reloading or dying.
  • Coen can no longer leave the tutorial area by climbing one of the trees during the "All Good Things" quest.
  • Coen can no longer get stuck when trying to climb one of the trees during the "All Good Things" quest.
  • Coen will no longer fall through the map using Planeshift during the "Hive and Seek" quest.
  • Fixed an issue that caused invisible walls to occur in the military checkpoints.
  • Fixed an issue that caused collision and navigation gaps to appear north of a certain treasure point.
  • Fixed an issue that caused the filter for haunted sites to appear twice on the map.
  • Fixed an issue that caused switching tabs in the crafting menu to duplicate categories.
  • Fixed an issue that caused the north wall of Svartrau city to fail to render at certain distances.
  • Civilians in Maragir will now properly report crimes committed in their presence.
  • Fixed an issue that caused some objects to get misplaced in Laslea.
  • Fixed an issue that caused autosaves created during or after dialogues to have missing save thumbnails.
  • Fixed an issue that caused animals to continuously circle around interaction points.
  • Fixed an issue that caused enemies to despawn after knocking them away from their guard zone.
  • Fixed an issue that prevented a certain bear from engaging in combat.
  • Fixed an issue that caused a bear near Pieter's Solitude to spawn abruptly in front of Coen.
  • Fixed an issue that caused choppy camera movement after activating Focus Mode during tutorial prompts.
  • Fixed an issue that caused a certain NPC to run into a wall and get stuck during the bullying encounter.
  • Fixed an issue that caused the Ability UI to be stuck on screen after opening Active Abilities at the end of combat.
  • Fixed an issue that caused nearby NPCs to repeatedly trigger alarmed reactions when Voracious Bite was used.
  • Coen can no longer Shadowstep through the walls of one of the buildings in the Middens.
  • Fixed an issue that caused a kobold to fail its jump animation and vanish during the "Song of the Mountain" quest.
  • Fixed an issue that caused an invisible platform to appear during the "Our Rotten Roots" quest.
  • Beggars will no longer leave their bowls with coins on the streets at night.
  • Fixed an issue that caused a traitor mark to appear prematurely on a certain house.
  • Fixed an issue that caused opening the ability wheel to highlight an unusable ability from the previous selection.
  • Fixed an issue that caused Neustadt Tower to prematurely display one of the objective markers.
  • Fixed an issue that caused Coen to get stuck after interacting with Neberu while sprinting.
  • Fixed an issue that caused the Swordmastery Teacher map icon to be missing.
  • Coen will no longer fall through the roof at Silts Tower.
  • Fixed an issue that caused the map search radius marker for Vicho's store to be excessively large.
  • Coen can now return and complete the "Ritual" events even if he accidentally started them while being outside of the Ritual area.
  • NPCs in the military checkpoints will no longer endlessly try to walk through assets.
  • NPCs in the military checkpoints will no longer endlessly try to walk through cliffs.
  • Fixed an issue that blocked players from choosing a perk to unlock during the perk tutorial.
  • Fixed an issue that caused Coen to get stuck when jumping off some walls in Svartrau.
  • Briar Sloughs Tower is now easier to navigate.
  • The Matriarch will no longer permanently lose her shield if stunned before shapeshifting back to normal form.
  • Guards will now properly disengage from combat and return to their original locations.
  • Wraiths will now properly disengage from combat instead of becoming frozen.
  • Multiple small improvements to animations.

Full patch notes for the Dawnwalker 1.1 update are available on the developer's official website.

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Read also: Rebel Wolves has said the game's quality is priority over its sales figures, with director Konrad Tomaszkiewicz arguing that a game designed to hit a sales number is a game that fails, and that he would rather measure the project by player reaction and by awards.

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