EGW-NewsCapcom gjenoppliver regissøren som gjorde det originale Dark Arisen verdt å spille
Capcom gjenoppliver regissøren som gjorde det originale Dark Arisen verdt å spille
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Capcom gjenoppliver regissøren som gjorde det originale Dark Arisen verdt å spille

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Capcom held a Spotlight on June 25 covering several upcoming releases, but the Dragon's Dogma 2: Dark Arisen segment carried the most new information. Most of the footage was a repeat of the announcement trailer from the June 9 Nintendo Direct, but the presentation followed it with the reveal that Kento Kinoshita is returning as director for the expansion.

Kinoshita directed the original Dragon's Dogma: Dark Arisen in 2013, the expanded re-release of the 2012 base game that added the Bitterblack Isle dungeon area and cleaned up enough of the original's rough edges that it eventually pulled the series into cult classic status. He also directed Dragon's Dogma Online before that MMO shut down. Dragon's Dogma and Dragon's Dogma 2 were both directed by Hideaki Itsuno, who left Capcom in August 2024, five months after Dragon's Dogma 2 shipped. He has since joined LightSpeed Studios, a Tencent subsidiary, to lead a new Japan-based development team. Kinoshita did not direct either mainline game. He directed the expansion that defined how most people remember the series.

That context matters for what Capcom is attempting here. Dark Arisen 2 is not just more content attached to a base game — it follows the same structure as the 2013 release, where an expansion director came in after the original launch and reshaped the product around new systems and a new area.

The new region is called Norgan, a snowy area with its own original story, unique enemies, and the expansion's primary antagonist structure. Kinoshita described the Fallen Dragon as being at the "heart" of the expansion's story. A woman named Eir has been pursuing the Fallen Dragon and appears in the previously released trailer. Kinoshita did not elaborate beyond that.

The Relic system from the original Dark Arisen is returning. Armor and weapon relics are hidden throughout Norgan or drop from enemies. Once appraised, they can carry special effects and unique skills, adding a layer of randomized reward to the loot loop that the base game did not have. The expansion also introduces twelve new dungeons called Last Rites, added to the existing base game map rather than confined to Norgan. New hairstyles and tattoos are coming to the character creator alongside the October 9 launch.

Before Dark Arisen arrives, Capcom has a free update planned for late August. The headlining mechanical change is two additional weapon skill slots, which Capcom first announced two weeks before the Spotlight. I think that addition alone changes how the Wayfarer vocation functions — the ability to stack skills from Mystic Spearhand or Magick Archer onto a hybrid class build opens combinations that the base game's slot limit blocked entirely.

The August update also addresses Dragonsplague, the mechanic where pawns can randomly contract a disease that eventually wipes out NPCs in a settlement if left untreated, spotted by Kotaku as one of the game's most divisive systems. Capcom is adding treatment options, including an item called the Dragonsbaulk Draught that clears the affliction when consumed. For players who want to keep it, Capcom is adding benefits to letting pawns stay infected, including increased damage output. The update also includes bug fixes, UI improvements, and performance work, with Capcom specifically noting planned improvements for performance in high-density areas.

I play Dragon's Dogma 2 on a mid-range setup and the frame drops in Vernworth are still the most consistent problem with the experience, so the performance patch is the update item I am watching most closely before October.

Dragon's Dogma 2: Dark Arisen launches October 9, 2026. A June 10 update already added an Eternal Ferrystone item for easier fast travel, and further updates before October will remove certain microtransactions and add additional save slots.

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Read also, a separate Capcom project in early development is reportedly a remake of the original 2001 Devil May Cry, with insider MajorPlayeix noting the game is likely still in early production and no official announcement from Capcom has followed — the same insider also flagged Ace Attorney 7, a new Mega Man universe project, and remakes of Resident Evil Zero and Resident Evil Code Veronica as titles currently in various stages at the studio.

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