The Sims 4 får et helt år med løsninger, og det starter med hvordan simmene dine oppfører seg.
EA published its Quality of Life roadmap for 2026, outlining a structured two-phase plan to address long-standing bugs in The Sims 4. The announcement follows a November 2025 update that resolved over 150 community-reported issues, itself a product of a roadmap introduced the previous September. Despite that patch, the game continues to carry a substantial bug backlog after more than a decade of updates and DLC releases.
The first phase runs March through August and targets four areas: Sim autonomy, infant and caregiver behavior, crashes and data loss, and sleeping behavior alongside eyelid animations. The autonomy fixes address Sims selecting inappropriate locations for actions, fixating on specific objects, and NPCs repeatedly interrupting active conversations. Infant improvements focus on caregiver autonomy and ensuring infants receive correct milestones, interactions, and buffs. Crash fixes include black photo issues and freezes tied to game data loss.
The March patch is currently in QA testing. EA states it will ship approximately 55 fixes, covering seven of the ten top issues reported by players through EA Forums and the official Sims Discord. Autonomy updates included in that patch were shaped directly by Discord community feedback and forum votes.
Sim autonomy has been a persistent complaint. Sims autonomously perform push-ups in random rooms, collect endless glasses of water, and carry bags of trash without prompting. One player wrote on X that more than half of their active mods exist solely to correct autonomy behavior, adding that if EA gets "this shit under control I'll genuinely be impressed."
Finally, I think during a family dinner, nobody will be doing push-ups in the living room — and that's not a small thing. Autonomy bugs don't just break immersion; they dismantle the scenarios players spend hours constructing. A Sim abandoning a dinner table to grab a sixth glass of water collapses the whole scene.
The second phase, September through December, shifts the focus to dining and meal behavior — specifically Sims failing to sit together and eat — as well as family trees and relationship tracking. EA describes the genealogy work as protecting stories built across generations of gameplay. The roadmap notes that second-phase priorities may adjust based on player feedback collected closer to that window.
EA confirmed the exact timing of each fix remains contingent on technical investigation depth, with some areas requiring more extensive work than others. Updates will accompany each release to document what changed and what remains in progress. The full list of March fixes will appear in a forthcoming Laundry List post.
If the autonomy corrections hold through the full March-to-August window, the behavioral landscape of The Sims 4 will look measurably different by late 2026. Whether that translates into a noticeably cleaner game by 2027 depends on how the second phase executes — and how EA responds to the feedback it collects between now and September.
Read also, The Sims 4 has been building toward these fixes longer than the roadmap suggests — a piece on how the Enchanted By Nature expansion, which launched in July 2025 and introduced fairy-Sims and magical ailments, became part of a broader effort to make the game worth returning to after years of friction.

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