EGW-NewsIngeniører sier at Valve ikke vil forhaste seg med en oppfølger til dampmaskinen
Ingeniører sier at Valve ikke vil forhaste seg med en oppfølger til dampmaskinen
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Ingeniører sier at Valve ikke vil forhaste seg med en oppfølger til dampmaskinen

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Valve does not plan to put the Steam Machine on the same upgrade schedule it uses for the Steam Deck. In an interview with PC Gamer, engineers Pierre-Loup Griffais and Yazan Aldehayyat said the living-room PC follows different rules than the handheld, and that a second iteration isn't close.

Griffais drew the line between the two products around performance targets. The Steam Deck needs a fixed target so developers and players can answer one question: what runs on it. He said that picture can't shift every year or two without breaking that expectation. The Steam Machine sits in a different category.

"The Steam Deck, by its nature, needs a little bit more of a fixed performance target for both developers and users to make sense of, 'What can I play on this?' and not have that picture change once every year, every two years. Whereas the Steam Machine is very much in line with gaming PCs."

— Pierre-Loup Griffais

That framing puts the Steam Machine on the same spectrum as any desktop. Low-end CPUs at one end, high-end CPUs and GPUs at the other, with the Machine landing somewhere along that range. Griffais said a five-year fixed target matters less for a product built that way, since PC owners already accept that hardware spans a wide gradient of power.

A second model is not imminent. Valve has no immediate plan to set a new performance target on a fixed schedule. Griffais said the company is watching how the next console generation rolls out and how games adapt to it. That includes the current RAM shortage squeezing the broader hardware market, which Valve is tracking as console makers and other firms move into a new generation.

Aldehayyat tied the slower cadence to how PC gamers actually behave now. He pointed to a slowdown in the upgrade cycle for gaming PCs, which in his view extends how long the Steam Machine stays viable. A machine launching today, he argued, has more longevity than one that shipped ten years ago would have had, because owners replace parts less often.

I run a Steam Deck that still handles most of my library four years after release, so I read Valve's reluctance to commit to a sequel timeline as a fair reflection of how people treat this hardware rather than a stall. The upgrade question, in Aldehayyat's account, comes down to price, timing, and the games on offer.

"It's just a matter of when it makes sense to, at what price point, at what time, on what games are available. Like if a bunch of new games come out on Steam that require more performance, that would probably make us wanna upgrade the Steam Machine faster."

— Yazan Aldehayyat

That last point sets the trigger for a Steam Machine 2 outside Valve's hands. New, heavier games on Steam would push the company to refresh the hardware. Until demanding titles arrive, the current Machine stays in line with typical PC upgrade habits.

The Steam Deck reference points underline the contrast. Valve shipped the original Deck in 2022 and an OLED revision after it, and the company has said it is working on a Steam Deck 2 without naming a launch date. The Steam Machine, by Valve's own account, won't track those handheld milestones. I think the company is being honest about that gap rather than hiding a roadmap, since the engineers kept returning to questions they can't yet answer about the new systems generation.

Valve has also defended the Machine's pricing and its summer shipping window, insisting the Steam Machine and Steam Frame ship this season despite the timing complaints. The hardware itself runs SteamOS and slots into the living room as a compact PC. What it does not do is promise a fixed performance ceiling, which is the entire point of Griffais and Aldehayyat's argument.

For now, the message is straightforward. The Steam Machine launches as a PC that ages like a PC. Valve will revisit the specs when price, timing, and game requirements line up, not on a calendar set in advance.

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