EGW-NewsRiven Tides lander i ARC Raiders med nytt kystkart – her er oversikt over patchnotatene
Riven Tides lander i ARC Raiders med nytt kystkart – her er oversikt over patchnotatene
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Riven Tides lander i ARC Raiders med nytt kystkart – her er oversikt over patchnotatene

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ARC Raiders update 1.26.0, titled Riven Tides, is live with a new coastal map, the airborne ARC Turbine enemy, an Expedition rework, and a weapon durability overhaul that touches every rarity tier.

Embark Studios shipped the 1.26.0 patch on April 28, adding the new map Riven Tides alongside the ARC Turbine enemy, the Beachcombing map condition, four new items, including the Epic Powered Descender, the Tactical Mk.3 (Smoke) Augment, and durability changes that affect every weapon rarity from Common to Legendary. Trials Season 4 follows on April 29, one day after the Riven Tides update lands.

What's New in Arc Raiders Update: Riven Tides?

Riven Tides Lands in ARC Raiders With New Coastal Map - Here's Patch Notes Overview 2

Riven Tides covers an abandoned shoreline. Named POIs include the Exodus Hotel, Beachfront, Pool, Harbour, Customs House, Stacking Yard, and Sea Wall. The map's exclusive Beachcombing condition lets players search the beaches for buried treasure, with the right tool required and unexpected discoveries possible during the dig. The new ARC Turbine is an airborne enemy that stays calm and quiet until a player approaches and triggers its defensive abilities. Embark has reworked the Expedition system: instead of gathering stash value and coins, players now deal damage to earn the five skill points, with the route working against any target except the practice range. Damage thresholds run from 5,000 for one skill point, 10,000 for two, 30,000 for three, 50,000 for four, and 100,000 for five.

The expedition window has been extended, with the damage requirement valid between April 28 and May 11. A new Last Call feature gives players who completed the caravan but missed signing up another chance via a pop-up at next log-in, though this route does not include the damage requirement and grants no skill points. I think the damage-based progression aligns better with active play than the previous coin-and-stash model, which rewarded route memorization over engagement.

Major changes in update 1.26.0:

  • Riven Tides map with the Beachcombing condition exclusive to it
  • ARC Turbine, a new airborne enemy with defensive abilities
  • Expedition overhaul tied to damage dealt rather than stash value or coins
  • Repair on Upgrade returns 25% of a weapon's max durability per upgrade
  • Weapon durability loss adjusted by rarity: Commons take 75% more, Legendaries 10% less
  • Trigger 'Nade animation locks added to remove spam combos
  • Bettina damage and dispersion buffs alongside a fire-rate cut
  • Photoelectric Cloak weight tripled, and its power drain quadrupled
  • Last Resort event running through May 25 with five collectible ship models
  • New Player Project Avian Alarm built around buoy cages along the Riven Tides coastline
  • Tactical Mk.3 (Smoke) Augment added to the Augment roster
  • Trials Season 4 with the Solare and Rachetta outfit sets

Trials Season 4 begins April 29, one day after the Riven Tides update goes live.

Arc Raiders Update 1.26.0: Riven Tides - Patch Notes Complete List

Riven Tides Lands in ARC Raiders With New Coastal Map - Here's Patch Notes Overview 2

The full official patch note list from Embark Studios for ARC Raiders update 1.26.0 follows below. I see the durability rework and the Trigger 'Nade and Photoelectric Cloak nerfs as the most consequential parts of the patch, since they reshape moment-to-moment combat decisions across every map rather than only the new content.

What's New:

  • Riven Tides map added to the rotation
  • Beachcombing map condition: a new minor map condition exclusive to Riven Tides; players search the beaches for buried treasure with the right tool, and unexpected discoveries are possible
  • New enemy: ARC Turbine, a floating ARC machine patrolling the skies
  • Expedition window extended; fulfil the damage requirement between April 28 and May 11; Expedition overhaul rolled in
  • Epic Gadget: Powered Descender
  • Uncommon Throwable: Crash Mat
  • Common Deployable: White Flag
  • Common Gadget: Dockmaster's Detector
  • New Player Project: Avian Alarm
  • Last Resort event: earn merits by collecting ship models and via XP across the different maps to earn rewards; ship models include Wind Sprite, Twilight Compass, Velocity, Sirena Dorata, and Leviathan's Crown
  • Trials Season 4
  • The Solare Set
  • The Rachetta Set
  • New Augment: Tactical Mk.3 (Smoke)

Dev note on Augments: Embark acknowledges that some Augments, particularly the Combat Augments, are not performing as well in their roles as intended. A general balancing pass for Augments is in development to buff underperforming ones, especially the Combat Mk.3 (Flanking) Augment. The goal is to develop the full roster of Augments so all categories are well represented.

Balance Changes - Weapon Economy:

  • Stated goal: balance attrition for all players and introduce new ways to combat it, after heavy PVP players were forced into difficult weapon decisions while less aggressive players accumulated weapons
  • New feature, Repair on upgrade: upgrading weapons now repairs 25% of the weapon's max durability

Weapon drop and durability:

  • Weapon spawn around the outskirts of maps reduced to increase value and tension of high-tier areas and locked rooms
  • Range of durability a weapon can spawn with increased; average outside of locked rooms reduced
  • Average durability on spawned weapons: 50 to 30
  • Outskirts may produce weapons with 15 durability; locked rooms still produce weapons around 60 durability

Weapon durability loss on shot:

  • Common weapons: +75% durability loss on shot
  • Uncommon weapons: +50% durability loss on shot
  • Rare weapons: +35% durability loss on shot
  • Epic weapons: -5% durability loss on shot
  • Legendary weapons: -10% durability loss on shot

Weapon durability loss on being knocked out:

  • Durability loss on weapons of knocked-out player reduced from -30% to -15%

ARC:

  • Comets removed from standard sessions in Dam Battlegrounds
  • Firefly presence heavily reduced in Dam Battlegrounds
  • Comet presence reduced in Buried City
  • Dev note: Comets and Fireflies raised difficulty in beginner-oriented sessions too high; presence reduced in the most affected sessions to bring experience back to intended level

Gameplay - Stella Montis:

  • Adjusted Exodus recyclables loot distribution to be more evenly spread across containers

Items - Vaporizer Regulator:

  • Stack size increased from 1 to 3

Trigger 'Nade:

  • 1s delay after the throw action before the next throw or trigger
  • 1.3s delay after the trigger action before the next throw or trigger
  • Cannot throw a new grenade at the same time as triggering a previously thrown one
  • Reduces Trigger 'Nade spam by increasing delay between grenades and removes the ability to prematurely detonate a second grenade with the first

Photoelectric Cloak:

  • Weight increased from 1 to 3 to align with rarity and cost
  • Power use rate increased from 2.5/s to 10/s
  • Strength while activated unchanged; players may need cover sooner or rethink approaches in areas heavily contested by ARC

Weapons - Bettina:

  • Base damage increased from 14 to 16
  • Base fire-rate reduced from 285 to 235
  • Per-shot dispersion reduced by around 40%, slowing bloom
  • Dispersion recovery time improved by around 30%
  • Damage against ARC armor increased by around 33%
  • Heavy Ammo stack size increased from 40 to 60

Content and Bug Fixes - ARC General:

  • Fixed aim assist not targeting leg joints and weak spots on Bastion, Bombardier, Queen, and Matriarch
  • Fixed an issue where Vaporizer and ARC Surveyor patrols could stop moving until alerted
  • Fixed an issue where ARC enemies did not react to nearby breaching sounds

Bastion:

  • Fixed a bug where the Bastion could be too accurate when switching targets mid-fire

Vaporizers:

  • Added to more maps and conditions

Animation - Emotes:

  • Reworked the emote system to allow more emotes to be played while running

Audio General:

  • Fixed a potential crash related to voice-over data
  • Fixed an issue where Trader voice lines at the start of a round could trigger too frequently
  • Updated voice effects for cosmetic helmets
  • Fixed an issue where emote previews in the Store could play without their voice lines
  • Fixed an issue where footstep sounds could stop playing
  • Fixed footstep and impact sounds on various surfaces, including bridges, that were playing the wrong surface audio

Audio - Emotes:

  • Fixed an issue where objective and emote sounds could persist or double after reconnecting to a match; audio now stops correctly

Voice Chat:

  • Added a noise suppression option for clearer communication
  • Fixed voice chat breaking after opening platform UI

Cosmetics and Customization - Character Customization:

  • Fixed an issue where facial hair and face masks could briefly glitch when changing faces or outfits

Gameplay General:

  • Fixed a bug where deployables could be placed inside extraction elevators before they opened
  • Fixed an issue where bullets would spawn from an incorrect position when shooting while standing on rotating or movable objects, such as Rocketeer debris
  • Fixed an issue where the "Death from Above" achievement could be completed by standing on destroyed Rocketeer parts

Expedition:

  • Fixed an issue where players signed up for an Expedition would not depart as scheduled
  • Introduced a late departure option

Items - Binoculars:

  • Fixed an issue where binocular zoom levels did not work

Zipline:

  • Fixed an issue where entering a zipline from above could cause fall damage and could push the player into the ground when attaching
  • Fixed an issue where zipline anchors would sometimes end up invisible upon placement

Vita Spray:

  • Fixed an issue where using Vita Spray to simultaneously heal self and others increased healing speed

Maps - The Blue Gate:

  • Corrected floating and clipping props
  • Restored wind damage and indoor/outdoor detection
  • Resolved severe culling near the church
  • Addressed a spot where players could get stuck under an ARC wreck
  • Fixed an issue where some supply call stations couldn't be interacted with

Buried City:

  • Fixed spots where players could clip through walls; resolved flickering on roofs
  • Fixed an issue where some supply call stations couldn't be interacted with
  • Fixed an issue where players could take shield damage inside a building during Hurricane
  • Removed a problematic zipline in Old Town

Spaceport:

  • Fixed places players could get stuck; improved collision near the Launch Towers; resolved texture flickering
  • Fixed an issue with multiple ladders in the trench where players could end up launching themselves high into the air

Dam Battlegrounds:

  • Fixed a stuck spot near the cargo elevator
  • Fixed clipping trees and floating grass
  • Fixed misaligned cafeteria props and incorrect concrete materials
  • Fixed several common stuck spots to improve navigation

Movement:

  • Crouch movement speed is now capped to forced walk speed when using items
  • Fixed an issue where heavy landing could be triggered at incorrect times

Performance:

  • Further general performance improvements
  • Upgraded Intel XeSS to SDK version 3.0.0
  • Reduced rubber-banding when reaching the edge of the playable area

Quests:

  • Fixed an issue where eliminations with the Seeker Grenade did not count toward progress in the "Safe Passage" quest

Social:

  • Added a popup when trying to use Voice Chat while in a PlayStation Party, since the two cannot be used at the same time
  • Report reasons are now flattened instead of a dropdown, displaying all the reporting options available more clearly

Stability:

  • Fixed a server crash that could happen after a round ended, particularly when players disconnected and reconnected
  • Fixed issues around missing an Expedition departure that could make the game unresponsive on load or cause the character to appear missing
  • Fixed a rare crash that could occur when certain items triggered visual or audio effects
  • Fixed a crash that could occur with certain outfits

UI General:

  • Multi-select enabled by default in inventory on Project screens
  • Updated scrollbar styling in the customization panel
  • Added challenge previews to the practice range so players can review challenge details before starting
  • Crafting suggestions prioritized over recycle suggestions when trying to acquire resources
  • Fixed "Ping Destination" sometimes displaying the wrong message in text

UI - Expedition:

  • Departure screen updated with a progress bar that tracks the Expedition quest, and added catch-up information
  • Sign-up status moved to the left side of the main menu; reduced number of Quests and Feats shown
  • Late Departure notification updated to display only the number of rewards and catch-up rewards
  • Progression display no longer shows the final step
  • Sign-up status widget moved and updated in the menu to fit the new carousel layout
  • Fixed an issue where the Expedition screen could fail to advance to the final stage after completing Step 5, causing the Departure view and Skill Points progress to be missing
  • Fixed an issue where quest tracking could appear in the map menu for players who hadn't started an Expedition
  • Updated text on the Expedition explanation screen for clarity
  • Added a countdown timer and refined visuals to the Confirm Departure prompt
  • Expedition screen now displays the timer across all steps for clearer progress tracking
  • Expedition About page now shows only Expedition Rewards and no longer displays skill points
  • Step previews enabled
  • Fixed Expedition quest titles, descriptions, and objectives not displaying correctly in the departure screen and tracker
  • Added proper departure notification and corrected Expedition icon behavior

Projects:

  • Fixed an issue where using a controller in the Projects screen could prevent returning to reward previews after selecting the Close button
  • Event preview now shows the project button only when the event is active and unlocked
  • Fixed an issue where project goals could appear selected when previewing future or past steps
  • Fixed an issue where the Seasonal Project panel in the Home menu could show an outdated step

Inventory:

  • Added a Show/Hide Tooltip prompt to the Inspect tab

Surge Coil:

  • Fixed the Surge Coil tooltip to correctly display the actual range of the item, 10m, instead of the previous incorrect 75m

Emote Wheel:

  • All emote wheel slots can now be rebound to any emote
  • Added a button to reset the emote wheel to default state on the emote selection screen

Raider Den:

  • Fixed an issue where the weapon display sometimes didn't account for all stash slots

Workshop:

  • Fixed an issue where the Acquire Resources menu could show suggestions from locked Workshop stations

VFX:

  • Bullet holes will now properly follow any shot moving object
  • Reduced visual popping on character clothing when changing camera distance
  • Improved the visual effect of the ARC Surveyor beam that calls in the Assessor

Known Issues:

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  • In rare cases purchases might not work in the customization screen; reopen the customization screen to fix
  • The Firefly may sometimes disappear after going idle and drop an incendiary grenade
  • Shredders float to the ceiling in some rooms of the Hidden Bunker
  • ARC may spawn inside the geometry on The Dam
  • Flying ARC may sometimes appear stuck in idle
  • The Purchase Raider Tokens page may appear in front of the inbox and profile page when switching between them
  • Player animations may appear broken when interrupting a search of the Baron Husk
  • The "Off The Radar" Quest cannot be completed on Riven Tides
  • Visual issue when looking at Crash Mat in spectator mode
  • The Leaper can jump through the Turbine
  • The Event Skin Preview incorrectly displays post round event progress
  • The Rachetta outfit is missing some of the color details displayed in promo material; will be amended in future patch

Read also, Embark has detailed changes to the Trials system in a dedicated blog post, with the first wave landing in Trials Season 4 on April 29; the season starts earlier than before, since previous Trials were locked off during the Expedition 3 window, and the rotating weekly challenge ladder will reward high scores with a unique seasonal outfit while reworking objectives that previously gated progression behind specific map conditions.

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