EGW-NewsFrykt for Steam fikk utvikleren av Schedule 1 til å vurdere en fullstendig pivot av landbruksprosjektet
Frykt for Steam fikk utvikleren av Schedule 1 til å vurdere en fullstendig pivot av landbruksprosjektet
193
Add as a Preferred Source
0
0

Frykt for Steam fikk utvikleren av Schedule 1 til å vurdere en fullstendig pivot av landbruksprosjektet

Denne artikkelen er tilgjengelig på følgende språk

Schedule 1’s rise in 2025 coincided with a period when Steam’s stance on adult-leaning themes drew new scrutiny. The management game, centered on building a drug operation, broke through anyway and became one of the year’s most consistent successes.

Bulldrop Vip
egw - get 20% Deposit Bonus
Bulldrop Vip
Claim bonus
CaseHug_News
Bonus: 20% to every top-up + 1$ with code EGWNEWS
CaseHug_News
Claim bonus
Skinbattle.gg
Best odds, Best Rewards, Daily Cases +5% deposit bonus
Skinbattle.gg
Claim bonus
GGDrop
egwnew- gives +11% to the deposit and free spin on the bonus wheel
GGDrop
CS:GO
Claim bonus
Hellcases
Levels, Giveaways & 10% Bonus + $0.70
Hellcases
CS:GO
Claim bonus

Yet Schedule 1’s creator, Tyler, told GamesRadar he prepared for an entirely different outcome. Schedule 1 existed with a second identity on standby: a full conversion into a farming game if Valve rejected it.

The concern surfaced early in development. Steam had begun distancing itself from certain adult or sensitive themes, and Tyler expected the possibility of stricter interpretation around depictions of drugs. That hesitation prompted the fallback plan, which would have removed the game’s core premise and exchanged it for crop cycles and rural tasks. The shift would have gutted the project’s identity, but it was designed to keep the work alive if Steam unexpectedly blocked it. As he told GamesRadar, the idea was simple: remove every drug-related element and rebuild the loop around farming if necessary.

Schedule 1 ultimately cleared Steam’s approval process without major complications. The contingency faded, and the game launched into Early Access, where it became a breakout hit. Player counts surged well beyond expectations. At its peak, more than 459,000 players were active on Steam. Nearly a year after release, it still holds strong daily numbers, with a recent 24-hour peak above 13,500.

The approval from Valve did not shield the project from other regulatory frictions. Tyler said several countries raised issues with the game’s subject matter. Australia initially refused classification, which blocked distribution. The situation mirrored past decisions by the Australian Classification Board, which has temporarily halted titles across a wide range of genres, from DayZ to Disco Elysium. Schedule 1 entered the same limbo before eventually securing approval. The delay restricted early availability but had little long-term impact on its momentum.

Steam Fears Pushed Schedule 1’s Creator To Consider A Full Farming Pivot 1

The game also drew attention during award season. At the Golden Joystick Awards 2025, Schedule 1 won the Breakthrough Award and received a nomination for Best Early Access Game. The recognition reflected the scale of its reception and the durability of its player engagement. Reviews on Steam remain “Overwhelmingly Positive.” Many players report triple-digit hour counts, citing the pace, structure, and progression as core reasons for its staying power.

Tyler developed the game largely alone, except for work on the soundtrack by a collaborator. The project’s small scale and focused scope allowed for rapid updates. Several patches reshaped balance, expanded systems, or introduced new features, including cartel rivalries and seasonal events. The output contributed to player retention and kept the game prominent across Steam charts throughout the year.

The idea that Schedule 1 might have resembled something closer to Stardew Valley highlights how narrow its path to release sometimes felt. A version centered on crops and rural chores would have landed in a saturated niche rather than a space with fewer direct competitors. Tyler’s relief about not needing to pivot reflects how unlikely that alternate direction seems now. The current version carved out a distinct place among management games, offering a tone and subject rarely explored at scale.

Tyler has acknowledged that the outcome exceeded his expectations. The combination of sustained interest, strong reviews, and award recognition positioned Schedule 1 as one of 2025’s defining indie stories. Its success underscores how a game can flourish even while navigating classification hurdles and platform uncertainty.

Ikke gå glipp av nyheter og oppdateringer om esport! Registrer deg og motta ukentlig artikkeloversikt!
Registrer deg

Read also, Schedule 1 gets off-road skating, and bug fixes in the latest patch as off-road skateboards join the Shred Shack lineup for $1,500, offering a faster way across rough ground and adding a small but welcome twist to the game’s movement system.

Legge igjen en kommentar
Likte du artikkelen?
0
0

Kommentarer

FREE SUBSCRIPTION ON EXCLUSIVE CONTENT
Receive a selection of the most important and up-to-date news in the industry.
*
*Only important news, no spam.
SUBSCRIBE
LATER
Vi bruker informasjonskapsler for å gi innhold og annonser et personlig preg, for å levere sosiale mediefunksjoner og for å analysere trafikken vår.
Tilpass
OK