MindsEye-titteloppdatering 5: ARCADIA kommer sammen med omfattende rettelser og justeringer
Build A Rocket Boy has rolled out Title Update 5 for MindsEye, continuing its slow and steady improvement cycle with targeted fixes and a notable creative expansion. The update's biggest shift comes through ARCADIA, a new layer of ongoing missions, races, puzzles, and community-driven content that leans toward a longer-horizon vision for the game.
PC players gain access to Build.ARCADIA, a creation toolset designed for custom missions and sandbox experimentation. Early tools focus on making asset browsing cleaner, refining logic functions, and adding performance warnings before players publish their work. The approach feels pragmatic, meant to stabilize and broaden the sandbox before encouraging larger ambitions.
Standard edition players receive four new activities, while Deluxe edition owners get two more. That split reinforces the product tiers already in place rather than reshaping the game's structure.

The previous update, Patch 3, marked the first major course-correction for MindsEye, a hefty 11.6GB update that touched core systems at a time when the game sat at the bottom of 2025’s review charts.
The rest of the update focuses on fundamentals. Collision issues that could trap players or drop them through the world are resolved. Visual assets now stream correctly at distance, and protagonist Jacob’s model no longer degrades in certain scenes. Across UI and menus, interaction consistency improves, with tooltips, input highlights, icons, and cutscene skipping behaving correctly.
Mission scripting gains reliability after fixes to checkpoints, NPC movement, and cinematic triggers. Audio sees clarity updates across cutscenes and ambient scenes, helping the presentation land more consistently. Vehicle logic receives tuning across handling, physics, and transitions.

Performance work remains modest but useful. A PC slowdown tied to vehicle explosions after long sessions is gone, and a hitch in the Penthouse Gamble mission has been addressed. While this patch does not overhaul frame pacing or traversal stutter, the game is noticeably more stable today than at launch.
The ARCADIA toolset sees substantial attention. Logic nodes, UI feedback, stamp behavior, asset icons, AI placement, collision behavior, and camera preview functions all receive fixes. Race navigation visibility improves through brighter chevrons and gates, addressing player feedback about readability. These changes signal an intent to support creation rather than treat it as a bolt-on feature.
MindsEye remains in a growth phase. The studio’s cadence favors repair and foundation-building over spectacle, and ARCADIA reflects a belief that long-term engagement hinges on both authored content and player creativity. Title Update 5 reinforces that aim while trimming down technical issues that disrupted the experience.

MindsEye Patch 1.3 Release Notes
Combat
- Fixed an issue where the Drone companion could fly beyond map boundaries
- Fixed an issue where the Hades Drone lock-on missed combat drones, causing targeting failures
- Hand swapping after reloading now behaves correctly
AI & NPC
- Enemies now respond properly and no longer appear to float or freeze during encounters
Missions & Design
- Fixed an issue in The Ziggurat where Morrison would not enter the car if the player exited the Jeep at the same time
- Restarting from a checkpoint in Lights in the Sky no longer causes an infinite loading screen
- Fixed an issue in Pursuit of the Orb where Jacob could get stuck inside the Jeep
Audio
- Various fixes on dialogue where the volume was too quiet or not clear
- Sound effects and dialogue in cinematics now play correctly
- Music during cinematics and ambient scenes now triggers as intended
UI/UX
- Fixed a global issue where armed civilians displayed an objective marker when scanned
- Highlighting tiles and options in the settings menu now works correctly
- Fixed an issue preventing players from skipping cutscenes
- Tooltips now display assigned keys properly
- Icons now behave correctly and show proper visuals
- Fixed an issue where applied settings were not saving correctly
Art & Visuals
- Fixed multiple instances of players getting stuck between objects or falling through terrain
- Environment detail levels now display correctly from a distance
- Fixed an issue where Jacob appeared low-resolution in a cutscene
Vehicles
- Various fixes on vehicle handling and physics
- Fixed issues with entering or exiting vehicles during gameplay
- Various updates to vehicle animations and interactions
Animation
- Fixed an animation issue where the player did not transition correctly from sprinting to walking
Performance
- Fixed a performance issue on PC when vehicles exploded after long sessions
- Resolved a performance drop in the Penthouse Gamble mission
ARCADIA
- Fixed an issue in Survival Horde: Motel Hell where robots would not destroy the second gate if the player didn’t engage them
- Minor bug fixes applied to missions Friendly Fire, Honour Amongst Thieves, Whiskey Tango Foxtrot, Winging It, and Public Service
- Made it easier to see where you’re headed during races; chevrons and gates are brighter and more visible across every race
BUILD.ARCADIA – PC
Bug Fixes
General
- Updates to asset icons and searching within the catalogue
- Improved display of special characters
- Hotbar now remembers changes per ARC
- ARC Settings tooltips improved
- Local transform mode now aligns with asset orientation
Logic
- Logic node lines no longer disappear at long distance
- Restart Node outgoing event can link correctly
- Minimap Route Node now has an icon
- Teleport Player Node improved for long distances
- Attached objects with collision disabled no longer gain collision in play mode
- Backpack Nodes now differentiate standard vs deluxe
- Drone Ability Target Volume renamed to Drone Ability Target
- Removed "On" toggle from UI Text Node in favor of "Node Active"
- Macro Input/Output Node icons now update live
- Consistent icons for Replace List Element and List Variable Event functions
- Transform Reference Actor no longer appears in play
- Fixed triggers for Box Action Restriction Volume
- Fixed damage behavior in Damage Volume
- Removed “Function: Remove Shot Target” from Player Weapon Shot Node
Publishing & Performance
- Performance Impact Score now updates and warns correctly
- Performance Impact table for Stamps and Groups displays correctly
- ARC names now save and display correctly
- AI now counted properly toward performance score
- Published Version name UI improved
Stamps
- Stamps no longer break input or UI pages
- Improved Stamp landing page with Credits + Stamps Used
- Featured Stamps folder now searchable
- Stamp description character limit increased
AI
- Robot_01 07 behavior improved
- NPCs no longer rotate 90° after spawning
Art
- Added missing textures
- Military Tent 02 guide ropes lengthened to match poles
- Aircon Units no longer scale-locked
- "AA Coupe Sports 01 Destroyed" icon updated
- Removed duplicate GardenChair_02
- LabFan rotates in play mode
- WindMill icons and pivots updated
- Candle Large 01 no longer bleeds when shot
- Updated collision on SM_RobotPartsTransporter_0
- Duplicate plant pots removed
- Concrete Barrier 04B mesh consistent with others
- More foliage searchable
- FlashLight collision updated
- QQ DroneWeaponized 2023 removed from catalogue
- RC_Knock_Door_01 given proper icon
Animation
- Animation Logic texture improvements
Lighting
- Light range scrolling standardized
Camera
- Camera Preview now displays Jacob’s model
- Camera Modifier Offsets reduced from 300m to 50m
- ARC thumbnail capture more accurate
- Moving object + camera with Shift no longer drops object

Kommentarer