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EGW-NewsSTALKER 2 Våpennivåliste: Alle rangerte våpen, inkludert oppdatering 2.0 og DLC
STALKER 2 Våpennivåliste: Alle rangerte våpen, inkludert oppdatering 2.0 og DLC
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STALKER 2 Våpennivåliste: Alle rangerte våpen, inkludert oppdatering 2.0 og DLC

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Update 2.0 added five weapons to STALKER 2 and Cost of Hope added twelve more, which makes most weapon rankings written before August 2026 incomplete by seventeen entries. The tiers below are built from the game's own base statistics at full durability with no upgrades or attachments fitted, so they describe what a gun does before you spend a single coupon on it. Damage alone decides very little here. Ammo availability, weight, and accuracy move weapons up and down this list more than raw numbers do.

STALKER 2 Weapon Tier List

Thirty-two weapons worth carrying, ranked. Everything below D exists in the game and does not deserve a slot in your inventory once you have options. Weight is the hidden cost in every one of these choices, since a heavy rifle competes directly with the artifacts and armour you want to be hauling, and Best Armor and Artifacts in STALKER 2: Suits, Slots and Cost of Hope Additions covers what that trade actually costs you.

Tier
Weapon
Type
Caliber
DMG
ACU
S
Gauss Gun
Sniper
Batteries
5
5
S
EM-1
Sniper
Batteries
5
5
S
SVDM-2
Sniper
7.62x54
3.5
5
S
Sotnyk
Assault Rifle
5.45x39
1.2
5
S
Clusterfuck
Assault Rifle
5.56x45
1.6
4
S
Ram-2
Shotgun
12"/70
5
2.4
S
Mriya
DMR
.308
2.9
2.9
S
Rhino
Pistol
9x39
5
4.1
A
GP37V2
Assault Rifle
5.56x45
1.8
4.2
A
Kharod
Assault Rifle
5.56x45
0.9
4.2
A
M701 Super
Sniper
.308
5
5
A
Lynx
Sniper
7.62x54
3.5
5
A
Maximum
Sniper
7.62x54
3.3
3.8
A
SIC
DMR
7.62x54
2.9
3
A
Luftgarde
DMR
.308
2.6
2.7
A
Texan
Shotgun
12"/70
5
3.4
A
SPSA-14
Shotgun
12"/70
5
1.8
A
Integral-A
SMG
9x19
0.7
3.9
A
Fora-230
SMG
9x19
1.4
2.4
B
Dnipro
Assault Rifle
5.45x39
1.2
3
B
GP37
Assault Rifle
5.56x45
0.8
4.3
B
GP3A
DMR
.308
2.6
2.4
B
Saiga D-12
Shotgun
12"/70
5
2
B
Toz-34
Shotgun
12"/70
5
2.2
B
SVU-MK S-3
Sniper
7.62x54
3.3
4.3
B
Kora-1911
Pistol
.45
2.1
2.1
B
Zubr-19
SMG
9x19
1.1
3.65
B
Glutton
Machine Gun
7.62x39
1.1
2.5
C
AKM-74S
Assault Rifle
5.45x39
1.2
2.7
C
Viper-5
SMG
9x19
1
3
C
Boomstick
Shotgun
12"/70
5
1.7
D
Skif's Pistol
Pistol
9x18
1.6
3.3

Three placements will look wrong at first glance. The Kharod sits in A with damage 0.9, which is lower than half the C tier, because accuracy 4.2 and a 3.8 kg frame let you land every shot and still carry loot home. The Rhino sits in S as a pistol, which sounds absurd until you fire one at a Bloodsucker and watch it fall in two rounds. And the GP37 sits a full tier below the GP37V2 despite better accuracy, because the V2 buys range 2.8 and damage 1.8 for a fire rate you rarely need against human targets. The Skif's Pistol holds its D slot for one reason: it weighs nothing at all, so there is no cost to keeping it as a last resort.

How These Tiers Were Built

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 1

Four factors decide placement, and the damage column is only one of them.

  • Ammo you can actually find. 5.45x39 and 12"/70 turn up everywhere. Batteries, 9x39, and.45 do not, which caps how long a gun can carry a run.
  • Accuracy over raw damage. Mutants close the distance for you. Humans do not, and a rifle that lands its shots beats one that hits harder on paper.
  • Weight. The Beast machine gun weighs 10.3 kg. That is roughly four artifacts and a spare suit you now cannot carry.
  • Durability drain. Every gun degrades and every repair costs coupons, so a weapon you can service at any technician outranks one that needs a specialist.

Shotgun damage needs a caveat. Ten shotguns share a damage rating of 5, which does not mean they are equal, because that number describes a spread rather than a single impact. Read the range and accuracy columns for shotguns instead, and read damage for everything else. Mutants and human patrols want opposite answers from the same inventory, and All Mutants in STALKER 2: Full List, Weaknesses and How to Kill Them covers which creatures shrug off pellets entirely.

Best Assault Rifles

Assault rifles are what you will hold for most of the game, and the spread between the good ones and the rest is wider than in any other category. Anomaly fields are where a rifle earns its accuracy rating, since shooting a Gas Bubble from a safe distance beats walking around it, and All Anomalies in STALKER 2: Types, Arch Anomalies and Where to Find Them covers which fields respond to a bullet.

Sotnyk

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 2

Accuracy 5, range 2.7, and 5.45x39 ammo you will trip over in every stash. It is the most complete assault rifle in the game and the reason most players stop shopping once they find one. At 4.7 kg it is not light, which is the only real argument against it. Nothing else in the class combines that accuracy with ammo this common, and I finished my first run still carrying one.

Clusterfuck

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 3

Damage 1.6 and accuracy 4 on 5.56x45, with range 2.4. It hits harder than the Sotnyk at the cost of a little precision, and 5.56 is common enough that sustaining it is never a problem. Weight sits at 4.3 kg, so the two rifles cost you almost the same in carrying capacity and the choice comes down to whether you prefer to land more shots or heavier ones.

GP37V2

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 4

The upgraded GP37, trading fire rate for damage 1.8 and range 2.8. That range figure is the highest among conventional assault rifles, which turns it into a marksman's option without leaving the class. The base GP37 remains easier to find, so plenty of players never handle the upgraded version at all.

Kharod

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 5

Accuracy 4.2, light at 3.8 kg, and it accepts a wide range of attachments. Damage is low at 0.9, so it rewards controlled bursts rather than spray. Its unique variant, Freedom's Bounty, is locked behind the Cost of Hope Freedom route.

Best SMGs and Machine Guns

Submachine guns solve the close-quarters problem without the reload penalty of a shotgun, and machine guns solve nothing except crowd control at a weight cost most builds cannot absorb.

Integral-A

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 6

Fire rate 5, the highest in the game, accuracy 3.9, on 9x19. The magazine is small enough to matter, and attachments fix that. As a mid-game answer to packs of dogs and snorks it has no real competition. Damage per round is the lowest of anything in the tier list at 0.7, and the fire rate makes that irrelevant inside twenty metres.

Fora-230

The Update 2.0 submachine gun, and the lightest useful weapon in this bracket at 1.7 kg. Damage 1.4 and range 1.8 both beat the Integral-A, with fire rate traded away for them. Traders at Rostok and Yaniv Station stock it, and it is the cheapest of the Update 2.0 batch to pick up early.

Glutton

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 7

7.62x39, damage 1.1, 8.7 kg. The weight is the whole discussion. It clears a corridor of zombies and then makes you leave two artifacts on the ground. Take one only when you know the route back is short.

Best Shotguns

Ten shotguns share the top damage rating, so the separation happens in range, accuracy, and how much they weigh on the walk home.

Ram-2

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 8

Damage 5, range 1.3, accuracy 2.4, and 3.5 kg. It has the best range in the fast-firing shotgun group while staying light enough to carry alongside a rifle. This is the shotgun I keep coming back to, and the range figure is the reason. Most shotguns in this game force you to be closer than you want to be, and the Ram-2 buys back a few metres of that.

Texan

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 9

Best handling and accuracy in the class, with range 1.2, and 6.2 kg of weight to pay for it. Worth it for a cleared-building run, painful on a long trek.

SPSA-14

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 10

Damage 5 with fire rate 4.9 and a low accuracy rating of 1.8, which describes exactly what it is: a wall of pellets at close range. Nothing in the Zone survives two shells from it at arm's length.

Best Snipers and DMRs

The distinction matters. Snipers trade fire rate for reach. DMRs sit in between and stay usable when something closes on you.

Gauss Gun

Damage 5, range 5, accuracy 5, fire rate 0, and battery ammo. It punches through anything and reloads slowly enough that a missed shot is a real problem. Weight is 7.0 kg. As a solution to a Pseudogiant it is unmatched, and as a solution to anything that moves quickly it is a liability.

EM-1

The same profile at 7.9 kg, also running on batteries. Where the Gauss Gun is the famous one, the EM-1 is the one people find and quietly keep.

SVDM-2

Damage 3.5, accuracy 5, range 2.5, on 7.62x54, which is common ammo. It outranges the otherwise identical Lynx and stays serviceable from the mid game to the credits.

Mriya

The Cost of Hope DMR, damage 2.9 with range 2.8 on.308. It comes from the Duty route, which means half the players who finish the expansion never see it. Anyone planning both routes should take Duty second, since this is the better of the two signature weapons.

Best Pistols

A pistol is a backup, and there are two worth the slot.

Rhino

Damage 5, accuracy 4.1, 1.5 kg, firing 9x39. It kills mutants that a rifle struggles with and carries almost no weight penalty. The ammo is the constraint.

Kora-1911

Damage 2.1 on.45 with low fire rate. It is the sensible middle option when 9x39 has run dry and you still want something that hurts.

Deadeye

Fire rate 4.98, accuracy 3.9, and 0.92 kg. It does little damage per shot and delivers a lot of them, which suits a build that already has heavy weapons covered.

Every Weapon Added in Update 2.0 and Cost of Hope

Seventeen new guns arrived in August 2026, and the split between them decides whether you can get one. Update 2.0 is free for everyone who installed the patch. The Cost of Hope twelve belong to the paid expansion, and seven of those are tied to specific quests on a specific route. Every Cost of Hope DLC Mission in STALKER 2 lists which missions hand over which weapon.

Weapon
Type
Source
Route lock
ARev
Assault Rifle
Update 2.0, traders and mercenary drops
None
SIC
DMR
Update 2.0, Rickman at Rostok
None
GP3A
DMR
Update 2.0, Yaniv Station trader
None
Fora-230
SMG
Update 2.0, Rostok and Yaniv Station
None
Jagerblick
Assault Rifle
Update 2.0
None
Warszawa
Assault Rifle
Cost of Hope, quest reward
Duty, side with Zulu
Mriya
DMR
Cost of Hope, quest reward
Duty, side with Zulu
Stranger's Rifle
Assault Rifle
Cost of Hope, unique Dnipro
Duty, side with Zulu
The Clapper
Shotgun
Cost of Hope, quest reward
Freedom, side with Mavka
Guardian
Shotgun
Cost of Hope, unique Saiga D-12
Freedom, side with Mavka
Leichtfuchs
Assault Rifle
Cost of Hope, unique ARev
Freedom, side with Mavka
Freedom's Bounty
Assault Rifle
Cost of Hope, unique Kharod
Freedom, side with Mavka
Justice
DMR
Cost of Hope, found in the Zone
None
Luftgarde
DMR
Cost of Hope, unique GP3A
None
Maximum
Sniper
Cost of Hope, found in the Zone
None
Rifled Barrel
Shotgun
Cost of Hope, found in the Zone
None
AKM-9B
Assault Rifle
Cost of Hope, found in the Zone
None

Two corrections worth making, because both are widespread. Update 2.0 shipped five weapons rather than four, with the Jagerblick assault rifle regularly left off the list. And the Luftgarde is not a hidden free variant of the GP3A sitting somewhere in the base game. It is Cost of Hope content, which means anyone combing the Zone for it without the expansion installed is wasting hours.

The patch also added two optics both editions can use: a 3x scope built for Western-bloc rifles and a red dot for Eastern-bloc ones. Offset aiming came with them and no longer requires a night vision device.

Deluxe, Ultimate and Pre-Order Weapons

STALKER 2 Weapon Tier List: Every Gun Ranked, Including Update 2.0 and DLC 11

Eleven weapons come from editions rather than from play, and all of them arrive through Journalist Stashes rather than traders. Finish A Needle in a Haystack in Zalissya to unlock the side quest Seek, and You Shall Find, which hands over a Journalist's USB that marks every stash on your map. The stashes themselves sit in territory various groups patrol, and All Factions in STALKER 2: Bases, Reputation and Who to Side With covers who you will be walking past to reach them.

  • Deluxe Edition: AR416 Monolith, Hunter, M860 Monolith, Riemann, PTM Monolith, SA-U Gabion.
  • Ultimate Edition: Lullaby, Margach D-12MT, Viper Monolith, Model Competitor.
  • Pre-order: Veteran.

The Model Competitor is a Rhino with identical statistics under a different name, and the Hunter is a sniper matching the M701 Super's numbers with better handling. Two of the Ultimate items, the Margach D-12MT and the PSZ-21W Shturm exoskeleton, only become reachable once you get to Prypiat, so nobody collects the full set on an early shopping trip.

What to Carry at Each Stage of the Game

Early on, take whatever fires 5.45x39 and stop optimising. The AKM-74S and the Viper-5 both work, and neither is worth upgrading, since you will replace them inside ten hours.

The middle of the game is where the Sotnyk and the Ram-2 become a complete loadout. A common-caliber rifle with accuracy 5, a light shotgun with real range, and a Rhino in the pistol slot covers humans, packs, and the occasional Bloodsucker without weighing you down.

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Late, the question becomes what you cannot kill with what you have. That is when a Gauss Gun or an EM-1 earns its 7 kg, and when a DMR starts making more sense than a third assault rifle. Which route you finish on shapes that last stretch, since the Duty and Freedom paths hand out different weapons entirely, and All STALKER 2 Endings: Four Base Routes and Both Cost of Hope Outcomes covers where each one takes you.

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