Highguard mottar en stor stabilitetsoppdatering, reduserer antall krasj og legger til nye alternativer
The team at Wildlight has released a new update for its live-service hero shooter, Highguard. The patch adds a number of "highly" requested features from its community, including a new crouch toggle option and field of view sliders on console. According to the studio, this update has improved stability by reducing game crashes by 90 percent. Highguard was first announced at The Game Awards, coming from a team of former Titanfall and Apex Legends developers.
The game saw a large number of players at its launch, but its release was met with some complaints regarding map size and the 3v3 game format. A quiet period after its initial reveal was followed by a last-minute marketing push, and the launch audience experienced matchmaking issues. As the developers work to address feedback, several developers from other studios like Larian, Remedy, and 1047 Games have come to defend Highguard while it contends with player criticism.
The full patch notes for the update are below:
Settings Improvements
- Note: in an effort to release these changes to our players as quickly as possible, several menu options are not yet localised in languages other than English. Properly localised settings will be prepared for a future patch.
Game Input Settings
- Added the ability to set Crouch to Hold or Toggle for all platforms.
- Added the ability to set Aim Down Sights to Hold or Toggle for PC only (for now).
- Toggling into ADS then tapping Sprint (shift on PC, left stick on controller) will swap your scope. This is disorienting on controller. PC players are recommended to rebind scope swap if using Toggle ADS. We will continue to look into adding this for console players who can’t rebind buttons yet, but we will need more time.
Video Settings
- Console users can now adjust FoV to 110.
- Low scalability settings for shadows and reflections are tuned for even more performance at the cost of some image quality.
- Low shadow setting now also disables volumetric fog.
- Added a new "View Distance Quality" setting that controls skeletal mesh LODs, which can be another useful control to tune GPU and CPU usage.
- Players now have the ability to toggle the following features on or off, irrespective of other quality options: Anisotropic Materials, Chromatic Aberration, Bloom.
- Motion Blur and Depth of Field need more testing to disable safely. Look for these options very soon.
- DLSS users now have the ability to select a DLSS preset. More presets and better descriptions are coming in the next patch.
- Players can now select Off to disable Global Illumination entirely.
- Resolved an engine bug which could inadvertently throttled laptop users to 60 FPS regardless of frame rate settings.
Crash and Bug Fixes
- This patch resolves crashes that could occur in the following scenarios: leaving a match on PS5 with an unexpected input state and loading into matches on machines with slower storage devices.
- A number of other bugs related to online user presence and matchmaking were also resolved.
- Friends now appear online correctly after accepting requests, and Xbox presence updates properly. Major crash fixes have reduced crashes by 90 percent, significantly improving stability.
- Friend status is fixed - players now appear online correctly and Xbox presence updates reliably. Our top crash issues are gone resulting in a 90 percent crash reduction.
Read also, reports suggest that the free-to-play first-person shooter Highguard could receive a single-player mod in the future. The game was developed by Wildlight Entertainment, a studio formed by former developers of Apex Legends and Titanfall.
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