
WUCHANG: Fallen Feathers Drops PC-spesifikasjoner – På tide å oppgradere?
WUCHANG: Fallen Feathers, one of the more promising Souls-like games dropping this year, just got its official PC system requirements revealed via its Epic Games Store page. The game’s set to launch on July 24, and based on the specs, it’s aiming to push your rig a little harder than your average Unreal Engine title.
This dark, grim action RPG is being published by 505 Games, with development led by Leenzee Games, a relatively new studio out of China. These are the same folks behind Convallaria and Battle Teams 2, though this is easily their most ambitious project to date. While their earlier games had more of a PvP or online co-op focus, WUCHANG looks like a leap into big-budget, narrative-driven territory—complete with plague demons, ancient folklore, and the kind of blood-soaked combat Souls fans crave.
Let’s get into what your PC needs to handle all of that plague, swordplay, and feathered madness.

Minimum and recommended PC specs for WUCHANG: Fallen Feathers
Here’s the WUCHANG PC requirements:
Specification | Minimum | Recommended |
CPU | Intel Core i5-8400/ AMD Ryzen 5 1600 | Intel Core i5-12600KF/ AMD Ryzen 5 7600X |
RAM | 16GB | 32GB |
GPU | NVIDIA GeForce GTX 1070/ AMD Radeon RX 5600 XT | NVIDIA GeForce RTX 3070/ AMD Radeon RX 6750 XT |
Now before you start scrambling to upgrade, keep in mind that these are just raw component specs—no word yet on target framerate, resolution, or settings. Are those specs for 1080p Ultra? 1440p High? Who knows. It’s the usual vague rollout, but we’ll probably get more clarity closer to launch.
Also important: while the game was originally built in Unreal Engine 4, it’s since been ported to Unreal Engine 5, which opens the door for shiny things like Lumen and Nanite. Sadly, no confirmation yet on whether either is actually implemented.
“Sadly, we don’t know the graphics settings, resolution and framerate these PC specs target. We also don’t know whether the game will support Lumen or Nanite.”
DLSS, FSR, and XeSS support? Fingers crossed
So far, no official word from 505 or Leenzee on whether WUCHANG will support NVIDIA DLSS, AMD FSR, or Intel XeSS. But given how baked-in those features are for Unreal Engine 5 development these days, there’s a good chance at least some of them will be included at launch.
“My guess is that it will at least support NVIDIA DLSS and AMD FSR. Nothing has been confirmed as of yet. However, since it’s easy to implement DLSS, FSR and XeSS in an Unreal Engine title, we can at least hope that there will be support for all of them from the get-go.”
Given how heavy UE5 games can get, upscaling is kind of a necessity now, especially if you're running anything under a 4070. So fingers crossed for at least DLSS 2 or 3 support, or you’re probably going to have to dial things down.

Why are people hyped for this game?
For those just catching up: WUCHANG: Fallen Feathers is an atmospheric Souls-like RPG rooted in Chinese folklore, set during the late Ming Dynasty in an alternate plague-infested timeline. Think Sekiro with Bloodborne vibes and a splash of Nioh. You play as a mysterious warrior with a cursed arm, slicing through grotesque monsters while uncovering the dark secrets behind a world collapsing into chaos.
The trailers so far show off moody architecture, stylish swordplay, and grotesque plague-mutated bosses. It looks way more polished than people were expecting from a studio that hasn’t done a big solo RPG before.
Leenzee’s last game, Convallaria, was more of a team-based shooter/MMO hybrid, and while it had a small following, it didn’t exactly light the world on fire. WUCHANG is a different beast entirely, swinging for the FromSoftware fences.

Keep your eye on this one
We’re in a golden age of Souls-likes, but WUCHANG: Fallen Feathers looks like one of the more unique entries on the horizon. It’s not just about copying the FromSoft formula, it’s bringing a different setting, a new mythos, and some seriously intense visual design to the genre.
Whether or not it sticks the landing, the fact that it’s already looking this good after a UE5 port is impressive. And with 505 Games backing it (they published Death Stranding on PC and Control), the production values should be pretty solid all around.
So yeah—mark your calendar for July 24, check your RAM situation, and maybe go watch that latest trailer again. Plague demons and feather curses await.
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